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17 Game Reviews w/ Response

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Good Job.

its a little unclear what you changed exactly, but still nice job.

Notable Things.

1- You should probably place the various gun pieces into their own "movie-clips" which will then slide out, and slide in from the sides, much like other games similar to this one.

2- Add a color system that goes "By Part" along with #1, which will allow the user to change the color of each part individually, its not that hard really, just overlay a transparent color layer over all the weapons (to maintain the shadowing and detailing you've done so well) and connect the color layer's color and transparencies to a variable, which you can then connect to a control like a slider.

3- The layering system can get just a tad bit annoying, I would suggest adding a system (preferably something in the right click menu) that will move the selected part up or down 1 level in flashes built in layering system. This should make part conflicts much easier to deal with for both you and the user.

4- Perhaps later once you get more proficient with flash, I would suggest adding an Import/Export system in order to preserve the alpha that the weapons have in their images, while Prnt/Scrn works most of the time, it can be VERY finicky about alpha/transparent colors, like glass, and your lasers, which can make things difficult down the line.

5- Way down the line once your satisfied with the customization perhaps you can add a simple shooting gallery and connect stat variables to each part, it doesn't have to be anything to fancy, just a simple movieclip containing the pieced together gun in a 2d platformer perspective, and a small display of the weapons stats across the bottom of the screen.

Great resource for weapon idea's for sure. OH and one more thing

6- If you want, add sci-fi attachments, like a blob launcher barrel, or a steam-punk scrap launcher set, or maybe even a star-wars like laser gun assembly, And if your feeling particularly creative why not make the octopus and shark cannon from saints row *laughs* it'd be hilarious.

good luck with CAG4

desertthunder responds:

Tabs for different categories - Check
Colour/Camo system - Check
Layer system being customizable - Check
image capture - Check
Thanks!!

Nice

Very good idea, there are a few other rhythm tower defense games out there, but none quite like this, very original. Nothings perfect though.

Gameplay: 9/10 - Original, Innovative, Entertaining
Difficulty: 7/10 - Hard mode seems outright impossible early on
Menus: 7/10 - The menu's are good however there are little glitches here and there.
HUD: 6/10 - The in game interface offered almost no information about the turrets or even the powers, a simple attribute popup would have been nice.
Music: 8/10 - Very good, not annoying, and enjoyable, but needs a bit moer variety.
Sounds: ?/? - its a rhythm game... honestly I turned up the sound so high it overwhelmed everything else in the game.
Tutorial: 7/10 - VERY helpful... but a little long-winded... looked at the images and skipped the video, again, popups on the interface would have been nice.

Overall 8/10 it was really fun, and it kept me playing until I beat every song, which honestly every game "should" have the power to do, if it is worth playing at all.

Take all criticism with a grain of salt, Keep up the good work.

FrozenFire responds:

(This review was helpful despite popular belief)
Thanks for the Review!

hmmm

its almost the same as customize an M4-1, There are some subtle differences in the available pieces (especially with the lasers and butts,) but its not new enough to warrant 2 years worth of development.

I hope CAG4 comes out well, good luck.

desertthunder responds:

Thanks man :)

Game Breaking Glitch

when on the ladders 2nd level (where the key-scan door is) if you hold tab and click to the right of the door, you will be placed in an inescapable game breaking room, presumably part of a cutscene or event.

I give you a 0 for not double checking your buttons and variables. Sorry.

programicks responds:

I missed that one. Will fix and re-upload.

Problem

Your loading bar appears to be broken or the file is currupted, I've done all I can on my end to try and make the flash reload and make sure its not saved in my temp.

I would recommend checking your initial loading sequence to see what could be causing this strange issue.

Palias responds:

I was getting the preloader to work properly by turning off the "Export on first frame" property on at least 9000 imported library items and putting them all in the 3rd frame so that they load after the preloader... no longer deeming it useless ;D

You played a version I temporarily uploaded that I had screwed up.

Wow

possibly 10 times better then the first obviously like everyone else i have a few criticisms I'll try to be helpful though.

The Good:

1- The complexity is awesome, I've never had so much control over a band before in any kind of flash game. this is "the" best music game I've ever played (Far surpassing RockBand 2 and even SCGM Delux 3)

2- The controls for the guitars are simple enough to be fun and hard enough to be challenging. good job.

3- Band customization seems to be optimum. I really feel like I can control every aspect of the band.

4- The notes are great but the lag seems to obliterate the timing (I think its just me though)

5- From PoM1 who didn't want to go on a tour with their band?

The Bad:

1- Lag... Omg the lag... This game made me feel like I had to buy a new computer just to play it... I'm sure you did everything you could to make it lag less and I couldn't begin to suggest how to fix it. But it was so laggy for me I could hardly play on practice mode on lowest quality.

Your lag most likely stems from loading so many different audio tracks loading at once, I would suggest either switching to a different code (like LUA or C++) for the game engine as they tend to be less laggy, or after saving the song allow all the sounds to compile together into 1 audio track although I don't see how you'd do that, at least not in flash.

2- A little dramatic for my tastes. first part of tour "Sid's Prophecy" over did it a little.

I'd Probably have more to say but I've kinda just started playing. Hope you translate the game to LUA or C++ so its not so laggy.

Oh and overall good job.

Evil-Dog responds:

Well if you know things I don't know please send me a personnal message, convert to lua? c++? in flash? haha

Pure awesome

added to "Gadgets" section.

this is incredibly useful for making guns for flash games. incase some of you didn't know you can hit "prntscrn" on the keyboard and past it into any art program, after that just delete the background and walla you got a useable gun.

thanks alot for the neat gadget thousands of combinations, I'll definently be using this in the future.

desertthunder responds:

Awesome!

useful

to the idiots below.

This was not ment to be fun, it was ment to be useful, because some people are not fully aware of the procedure for "creating acheivements" in flashes and on newgrounds.

And its alot faster, instead of drawing your own messy template you put this up there and it looks just fine matching all the other achievement markers.

Thanks for the gadget "faved for future use"

masterguy-1243 responds:

Well, you, my friend, know how to review a submission. You practically summarized my intension in four sentences. Kudos to you:D

lol at comments

you people need to pay more attention. he's only been working on it for about a month and its mostly coding.

as far as coding goes the game is flawless so far. yes graphics could be better because people pay more attention to what they see rather then what they do.

so pay more attention. he'll improve on the artwork later.

roxasreaper responds:

thank you man, and yes i know the art could be better but you know lol these things dont improve over night

cool

Good concept, nice songs (there are better versions in the audio portal) but I found a few errors that I think you should be aware of to help you improve as a artist.

1- the timing for the notes is very far off, almost to the point your guessing. after the first 3 or 4 seconds of the song they go off without the song. this is also noticable because all songs end early no matter which you play. a slight timing tweak should fix this.

2- when you say hard you "mean" hard don't you??? :P the fairy song on very hard is litterally impossible to beat. which is strange cause I expected saria's song or another song to take that spot. not the fairy song

3- Audio choices... Make sure you scan the audio portal a few times before picking songs, this could prevent errors like 1 or 2 and add some unique qualities to the game, if you wish I can provide you with a few tracks that are of very high quality to replace those listed.

4- controls. The title screen was funny, felt like a Snes game screen, but when I went to options it changed. try to keep the controls nice and linear, it wasn't to annoying but it was an bothersome.

5- Graphics. You did pretty good on this, not much to say except the flawless point is slightly lower then it should be.

Comments: I'm also an aspring artist but I mostly do animation right now, the scripting isn't coming to me as fast as lua did, maybe because lua was a game itself and made working fun :P if I ever learn enough to make ddr/gh games I'll make one myself, but right now I'm on a platformer.

Have a great day btw todays my B-day :D

luksfarris responds:

that was a nice review. Thanks for the good critics.. you should check out my website.. i am writing tutorials on flash... someday i will write a rythm game tutorial =]

happy b-day by the way !

I the lord am but a pawn of a greater lord.

Age 33, Male

urban warrior

Graduated

savannah GA

Joined on 5/13/06

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