Epic
A wonderful improvement on the still awesome rebuild one. Almost every thing about it was better. However it wasn't perfect (scores first)
Gameplay - A true Turn-Based games that flows smoothly and keeps you interested 9/10
Graphics - A little weird but not horrible 7/10
Sounds - Not much else besides buttons clicking and zombie roars 5/10
Music - The single music track was great but it got old rather quickly. 5/10
Difficulty - I didn't play on the hardest difficulty but from what I did play which was "Challenging" wasn't a challenge at all, Horde attacks almost never seem to break through until near the end of the game (6/10)
Hud - Fast, Easy, Out of the way yet provides all the info you could ever need 10/10
Tutorial - Informative, wonderful, but I'm concerned that it dropped the difficulty either to far or didn't reset it after the tutorial was completed. 9/10?
beyond that here are some things that bugged me, (not actual game bugs)
1- Equipable items seem almost useless. they have such a small effect on stats that they are nearly pointless to give to anyone. I will admit however that "Some" items actually "do" have decent stats, however, most of them, I feel are garbage, those being the pistol, shotgun, binoculars, medical bag, and unfortunately even mooch the kitty who I thought was awesome until I realized she only gives you 2.0 through her spread out 0.5 all around boost.
2- The danger meter was a bit hard to read. On one had you have the danger meter on the hud, which for me seemed to always sit between 0 and 10 on challenging mode. However, if you start a "defense" mission in the police station, there is "another" Danger meter which is reminiscent of rebuild 1's defense danger scale. I would also like to add that the danger meter for the "mission" seems "much" more accurate then the one on the hud.
3- The town seemed smaller then the one I remember in rebuild one and not in a good way, I don't know if "Typical City" is "supposed" to be smaller then small city, but that's the impression I got, the game still lasted me a good 4 or 5 hours, but after the first 3 it went from "oh no i'm running outa food" to "now to capture another one... then another one... then another one"
4- The one time gustav showed up asking for one of my girls in exchange for 2 rocket launchers I had to turn him down, after that, he never made the offer again, and i don't know why. Not really a big deal, I'm just peeved that the one time I get within reaching distance of something awesome I have to give up my best builder (one of 2 at the time) to get it.
5- Equipables didn't really seem to have a point for people with 10 skill in any-one-thing. although the crow-bar did save my scavengers life, I can't help but think that event was specifically scripted to get rid of the crowbar and not to "kill off" a scavenger.
6- Speaking of killing off. Where's the death? I went through the entire game without a single person dieing (regardless of the fact that I got a hospital early on and maintained it) It seems like no mater what happened to my people they survived. I had 2 people literally get blown up by landmines and they survived (minus an eye + an ironic nickname) beyond that people were surviving zombie bights and infections all over the place. Again I'm not sure if the tutorial did this for my first play through or not but it made things... boring.
7- For some reason or another, after I started assaulting the gang, two very large chunks of my city got blown to bits. The message suggests that its the gang however it couldn't be them, because in a recent message before these explosions I have them pinned down in their own fort. Not to mention I had 15 well trained guards on duty, the entire city secured (even city hall and the large graveyard) and no previous warning of another gang or enemy other then the zombies or the gang I was fighting. To that end, I can only conclude that this is a minor bug probably after the drafting of the constitution or the cleansing of the entire city, that causes the gang to attack your town.